làtom seregképzös scriptre lenne szükség sokaknak....
itt 1 nàlam tökéletesen müködik
[SPOIL]javascript:
var archers=true;var configuration=[0,0,7500,0,0,2000,0,0,300,100];
var units;var unitsNET;var costs;
var doc=document;
var win=(window.frames.length>0)?window.main:window;
if (doc.URL.indexOf('mode=mass') != -1)
{
function arrayMin(array){var value=array[0];for(var t=1;
t<array.length;t++){if(array[t]<value){value=array[t];}}return value;
}function linearDivideArray(array1,array2){var value=[];
if(array1.length==array2.length){for(var t=0;t<array1.length;
t++){if(array2[t]!=0){value[t]=array1[t]*1.0/array2[t];}else{value[t]=0;}}}return value;
}function linearAddArray(array1,array2){var value=[];
if(array1.length==array2.length){for(var t=0;t<array1.length;t++){value[t]=array1[t]+array2[t];
}}return value;}function getUnitId(unit){for(var t=0;t<units.length;t++){if(unit==unitsNET[t]){
return t;}}return-1;}function getQueue(record){var value=[0,0,0,0,0,0,0,0,0,0];for(var u=3;
u<record.cells.length;u++){
try{value[u-3]=parseInt(record.cells.childNodes[1].childNodes[1].firstChild.title,10);
}catch(e){}if(isNaN(value[u-3])){value[u-3]=0;}}return value;
}function getResources(record){var value=[0,0,0,0];
var res=record.cells[1].textContent.split("\n");var farm=record.cells[2].innerHTML.split('/');
value[0]=parseInt(res[1].replace(".",""),10);value[1]=parseInt(res[2].replace(".",""),10);
value[2]=parseInt(res[3].replace(".",""),10);value[3]=farm[1]-farm[0];return value;
}function getProduced(record){var value=[0,0,0,0,0,0,0,0,0,0];for(var u=3;
u<record.cells.length;u++){
try{value[u-3]=parseInt(record.cells.childNodes[1].textContent.split("\n")[2],10);}catch(e){
}if(isNaN(value[u-3])){value[u-3]=0;}}return value;
}if(document.URL.match('screen=train')&&document.URL.match('mode=mass')){
var records=document.getElementById('mass_train_table').rows;if(archers){
units=['spear','sword','axe','archer','spy','light','marcher','heavy','ram','catapult'];
unitsNET=['Spear Fighter','Swordsman','Axeman','Archer','Scout','Light Cavalry',
'Mounted Archer','Heavy Cavalry','Ram','Catapult'];
costs=[[50,30,10,1],[30,30,70,1],[60,30,40,1],[100,30,60,1],[50,50,20,2],[125,100,250,4]
,[250,100,150,5],[200,150,600,6],[300,200,200,5],[320,400,100,8]];
}else{units=['spear','sword','axe','spy','light','heavy','ram','catapult'];
unitsNET=['Spear Fighter','Swordsman','Axeman','Scout','Light Cavalry','Heavy Cavalry',
'Ram','Catapult'];costs=[[50,30,10,1],[30,30,70,1],[60,30,40,1],[50,50,20,2],
[125,100,250,4],[200,150,600,6],[300,200,200,5],[320,400,100,8]];}for(r=1;r<records.length;
r++){var subconf=[];var total_costs=[0,0,0,0];var i;var resources=getResources(records[r]);
var queue=getQueue(records[r]);var produced=getProduced(records[r]);for(i=0;i<units.length;
i++){subconf=configuration-(queue+produced);if(subconf<0){subconf=0;
}for(var j=0;j<4;j++){total_costs[j]+=costs[j]*subconf;}};
var factor=arrayMin(linearDivideArray(resources,total_costs));if(factor>1.0){factor=1.0;
}for(i=0;i<units.length;i++){var number=subconf*factor;if(number<0){number=0;
}if(number!=0){
if(records[r].cells[3+i].childNodes[3]&&records[r].cells[3+i].childNodes[3].disabled==false){
var ibox=records[r].cells[3+i].childNodes[3];try{ibox.value=parseInt(number,10);
}catch(e){alert(e);}}}}}stop();}
}else{alert("A script csak a tömeges kiképzésnél működik.\nUgrás...");
self.location=win.game_data.link_base_pure.replace(/screen\=\w*/i,"screen=train&mode=mass")};
end(0);[/SPOIL]